Motion

Choose whether lighting follows your pointer or stays in a fixed direction. Configure motion once for every surface sharing the light.

Choose motion behavior

Try System, Dynamic and Static below. Your selection updates the shared light across this site, including this card. Each surface keeps its colors and layout.

Motion

Follow your pointer

Choose how this card responds to movement.

System respects your motion preferences. Static keeps the direction fixed.

Motion values

Motion values
ValueBehavior
systemRespects reduced motion and input preferences. Default.
dynamicFollows mouse or pen input, including with reduced motion enabled.
staticKeeps a fixed direction; ignores pointer movement.

For additional settings, see the API reference.

System

The default respects reduced motion. Without a precise hover device, lighting starts fixed; mouse or pen input can enable tracking when reduced motion is off. Touch movement never drives the light.

Dynamic

Continuously follows mouse or pen input, even when reduced motion is enabled. Offer it as an explicit user choice. Before pointer input, the dynamic effect is hidden.

Static

Keeps a fixed direction. The selector offers 0°, 90°, 180°, 270° and 315°, plus Random per mount. In your code, use any finite angle in degrees, or "random" to choose one shared direction per mount. Rerenders and appearance updates keep that direction; remount the light to sample a new one.

Respect user preferences

Keep focus, selection and validation visible independently of lighting. See Accessibility for input and forced-colors behavior.

bolerish/edge · Appearance